Thursday, 27 March 2008

Raid Leader

I got invited to a party with the guild officers the other day. I wondered what I'd done, and as they set up the group I was racking my brain to think if I'd actually done anything bad recently.

They took a while 'sorting things out', and then asked me if I wanted to take over the Sunday Karazhan raid. They said they were very pleased with my knowledge of the instance and my attitude while inside and thought I'd make a good leader.

I was very flattered and accepted. Now I've just got to get the Sunday group, which is invariably full of the dregs the Wednesday group decided to leave out, up to 10 members (a task, since the Wednesday group will poach people for a few bosses and take them out of the running for Sunday) and through the instance in one piece.

So far there are four people signed up on Group Calendar, and I am going to have to rattle the guild a little to get more people on there.

I predict it is going to go wrong in some way...

I decided that I would go as my healer, since I can stand at the back then and try to watch what is happening and nip anything I don't think is good in the bud. I don't think it would have been too bad if I'd gone as Ghost, since both healing and tanking are important roles and it's better to do them yourself, I think. Also, since Sleeter is better geared than Ghost it will mean I am less likely to need anything myself, so I don't have to feel bad for assigning myself gear.

I've never lead a raid before, and I am quite nervous about it...

Aside from that though, I am totally content and happy with my guild. We have our little drama llama, a over enthusiastic and abrasive hunter, but even he is often more amusing than irritating. So, the guild move was a good idea! Win.

New content!

Since I last made a raid post my guild has entered Zul'Aman. I went with Sleeter, as he has by far the better gear of my two level 70 characters. It was hard, but we downed the bear boss on our first attempt and we killed the hawk boss after four attempts. Since we had only planned on downing the first two bosses we called it there, but it was an amazing first venture into ZA.

I love seeing new instances and fighting new bosses. I like seeing new content too, but I don't like the rush to get there. Take the new 2.4 island as an example. I can't face going there while there are still a billion players lagging up the place, so I'll have to wait, and probably miss out on some good fun and some of the daily questing in the process.

Ah well, can't win them all.

The world, it is gone...

I know I've not posted here in an age, but since the 2.4 patch has caused a lot of interesting behaviour which has resulted in Blizzard nuking all of the servers I have characters on, I decided I would post a few things here. Hooray!

The reason I've been so busy is that I've been leveling a shaman, Darkmaw. I wanted a good, solid ranged DPS class and since I've seen shaman top DPS and damage done meters over and over I decided that one of them would be right for me. Also, they get to wear mail and hold a shield, way better protection than most casters!

He's been really fun. I leveled him to 59 as an enhancement shaman and I have to say that the enhancement tree has some amazing abilities, all linked to critical strikes. Getting a high crit rating and then popping all your abilities over and over is great.

Now I'm elemental though, and have yet to really test my new powers on mobs of my level. I am a little concerned as I don't have a full elemental kit yet, but it shouldn't hold me back too hard... no, really...

Sunday, 2 March 2008

An Update on Arrogance

Since I've posted twice about the arrogance in my old guild I thought I'd post a little something on my new guild.

There doesn't seem to be any arrogance. It's shocking and will probably chance once people are comfortable with each other, but for now it's really nice.

Sure, sometimes a guild member will tell you what you should do on your character, and sometimes they're right sometimes they're wrong. But no one takes it as far as arrogance. I was told by a guildie that I would be better off putting different meta gems in my head piece on my healer, they're right in one sense, the gems they suggested are more stereotypically healer gems and they might be better for me than the one I chose. However, I had reasons for choosing the one I did (+18 stam, my hit points suck and I have the gems in my gear to activate it, I don't have the gems to activate the other suggestions) and once I explained he saw that I was right to choose the gems I did (although he said that since I died fewer times than the paladin healer that I didn't need to worry about health... lol).

I have really good feelings about this guild!

Some Pondering

So, the first week of raiding with Coup de Grâce is behind me and I'm having time for some reflection. It's a really good guild, full of fun people. There's normally something going on, whether that's a group going in battlegrounds together, or a heroic instance run. This gives the guild a much more tangible sense of life than other guilds I've been in and it's great.

I am a little concerned about whether I will get to raid with Ghosthoof or not. They need a priest for shackle, I accept that. And unless we constantly steal the shadow priest we had, I will have to bring Sleeter. Without a shackle it really wouldn't be worth taking Ghosthoof, because it would just be too hard.

Also, the two tanks that we went with this week have gear so much in advance of Ghosthoof that I wonder if he'll ever really get a look-in. Will he ever actually get to be main tank for a run, or will I be off tank always? I know that if there is a warrior tank in the raid they almost certainly have to be main tank, since they can't DPS for cookies.

The GM has assured me that I will get to tank, but then they assured the other druid in the raid that he will too, and if the gear I saw him in the other day was his tanking gear then that raid is going to be fun. Plus he seems to like being a resto druid better than a feral druid anyway.

All in all it's going really well. We've cleared Karazhan in two attempts which my last guild would never have managed. In fact, I think my last guild will only get to raid once 2.4 comes out and they drop they key requirement to get in!

The Second Run

Another superb run for Coup de Grâce in Karazhan last night. We started where we left off last time, at Curator, and proceeded slowly to him. Being a casual guild sometimes means putting up with tardyness and general shenanigans before people knuckle down to focus on the raid. Indeed, sometimes a casual guild might not manage to do this at all, but CdG is a very good guild.

Curator only took one attempt because he's such a walk over (and I may have mentioned it last post, my guild is a little over-geared for Karazhan). I had a little bit of problem with one of the other members of the raid coming too close to me and arcing her flair onto me, but with some quick re-positioning each time I was able to get away and safe.

The Shade of Aran took us three attempts to get the tactic right. This was my first real attempt to see how the guild works as a team, since it's the first fight which you can't just bull-rush by out-gearing it (well, not until you've got some fairly hard-core gear). We did really well, in my humble opinion. As soon as everyone got the tactic (back, in some cases) we downed his sorry ass. One of the great things about being a healer is that you rarely get to know how close you were to killing the boss, unless you purposefully check. This meant that Aran falling over dead was quite a surprise to me.

The Chess Event was, as always, totally free epics. We didn't really discuss how to do stuff before we got in there, some people were asking how to move about half way through the event, some were totally lost, yet we still managed to kill the king and win the encounter. Stupid really, but excellent too, in my opinion!

We then moved onto Prince Malchezaar. Our first try on him (and my first try ever) went badly because of infernal drops. Our second try went terribly because the paladin healer over-agroed due to the tank paladin's Captain America Move being resisted and some bad heal timing. Our third attempt was easy, the infernals all dropped in the other part of the room and we downed him without losing anyone.

I picked up my T4 head piece and the healing cloak form Prince, so I was really happy about that. Our GM was upset because her dagger didn't drop, but it's hard to feel bad for someone when the whole drop (almost) was yours!

We then moved on to the 'non-essential' bosses. Starting with Nightbane. We one shotted Nightbane which was nice, back to old ways!

We then went back for Terestian Illhoof. He took one wipe for everyone to see what they needed to do, and then we killed him on the second attempt. I died twice on the second attempt, however. He sacreficed me and I didn't get any heals, then I got combat ressed and after a short time he sacreficed me again, and again I got no heals. Poot. Still, it was okay because after that the guild seemed more inclined to stop what they were doing in order to take out the chains.

Finally we went back for Netherspite, who we thought was going to be the hardest boss. We managed him in two attempts, the first was okay but our tank didn't get into the green beam fast enough on most of the phases. Even when our paladin tank was in there he lost the beam once he ran out of mana, which meant we had to mix the tactic up a little.

We decided that the warrior tank could take the green beam solo, but when it came time for the paladin to take it we would have a hunter ready to strip if off of him. I also said I'd take some of the starting ticks for mana-regen. Second attempt was a breeze, everyone running around where they were supposed to and the big dragon fell.

Not too bad for a guilds second trip into Karazhan as a unit. We have killed everything in there now and await next Wednesday's reset with baited breath.